By Jordan Newman, Head of Business Development and Marketing Rollable TV’s, foldable smartphones, concept cars and even a redesigned plant-based burger — CES 2019 did not disappoint with new technology that promises to change how we interact with the world around us. And it was impossible to leave CES without hearing about how 5G will soon transform … Read more
It’s been an exciting few months here at Jaunt filled with big changes—we’ve shifted our focus and resources to machine learning and AI to capture humans in volumetric video. In other words, we’ve started creating 3D selfies or holograms in real-time. These assets can then be easily viewed in AR on mobile devices or AR/mixed-reality … Read more
By Mitzi Reaugh, CEO It was an exciting day for the Jaunt team with our first public unveiling of XR Cast — our next generation AR technology. During the tailgate, fans performed their best end-zone dances on one of two XR Cast capture stages. While the tailgaters were dancing, their friends and family watched a real-time, AR … Read more
SAN MATEO, Calif.–(BUSINESS WIRE)–Nov 15, 2018–Jaunt Inc. today announced a collaboration with AT&T to demonstrate the future of 5G immersive experiences on Sunday, Nov. 18. This marks the first commercial launch of Jaunt’s XR Cast, the revolutionary volumetric capture and live-streaming technology announced in late August. Thanks to AT&T and their mobile 5G network leadership and 5G infrastructure provided by Nokia, Jaunt XR Cast will allow fans to capture their own 3D augmented reality holograms, view them in real-time and share on social media.
Today we announced that Jaunt will be focusing efforts on further developing technologies that allow for the scaled creation of AR content. This decision is driven by the exciting initial customer response to our recent advancements in volumetric XR technology and the experience and capabilities of our world-class team. We believe these changes will allow … Read more
Mitzi Reaugh is replacing George Kliavkoff as CEO of Jaunt.
Jaunt, a producer and distributor of virtual reality, augmented reality and other immersive content, said it is shifting its business model from trying to attract consumers to licensing its software to media companies, brands and other partners.