By Mitzi Reaugh, CEO It was an exciting day for the Jaunt team with our first public unveiling of XR Cast — our next generation AR technology. During the tailgate, fans performed their best end-zone dances on one of two XR Cast capture stages. While the tailgaters were dancing, their friends and family watched a real-time, AR
Today we announced that Jaunt will be focusing efforts on further developing technologies that allow for the scaled creation of AR content. This decision is driven by the exciting initial customer response to our recent advancements in volumetric XR technology and the experience and capabilities of our world-class team. We believe these changes will allow
Reaugh and Team Will Continue Business Momentum of the Jaunt XR Platform to Create and Distribute Immersive Content for Premier Global Partners
Jaunt Acquires ‘Teleporter’ Volumetric Capture Technology and Engineering Team from Personify; Opens Chicago Office
Personify’s CTO and six-person team join Jaunt to continue enhancing the Jaunt XR Platform, a B2B solution for brands and publishers to create and distribute augmented, virtual, and mixed reality
Award-winning XR company announces new storytelling technology to bring scalable AR production and distribution capabilities to brands and publishers across the globe.
Floris Weers (third from the left) is in his final year of study toward a Bachelor’s Degree in Technical Computer Science at the University of Twente in the Netherlands. Left to right: Arthur van Hoff (Jaunt CTO & Founder) and the 2018 San Mateo interns: Varun Dinghra, Floris Weers, Apoorva Ramesh, Aleksander Antic, Abhishek Pandey,
Arthur van Hoff (left) and Tony Fadell (right) at the 2018 Jaunt Hackathon By Arthur van Hoff, CTO & Founder Every summer, Jaunt organizes a company-wide Hackathon. It is a fun event designed to stimulate creativity and team building. Everyone at Jaunt is encouraged to participate, with engineers, studio team members, IT, HR, sales, marketing,
Solmaz Hajmohammadi, Senior Software Engineer, PhD, Michigan Technological University — background in Image Processing, GPU Computing and Computer Vision. Jaunt’s story began with building 360° cameras, from only a single GoPro and a few Legos. From this, the award-winning Jaunt ONE was created. Since then, we have shifted our focus to software based solutions and new products, including
Matthew Hu, Sr. Research Engineer, MSc Stanford University — is working on problems related to computer vision and imaging. Capturing accurate volumetric content can be a difficult and expensive proposition due to the massive amount of data needed. However, with the availability of lower cost depth and time-of-flight sensors, and the ever-increasing compute power of GPUs, we at
Jaunt worked with Diageo to create an interactive virtual reality experience about the consequences of binge drinking. Titled “Decisions: Party’s Over,” the experience follows the journeys of four partygoers as they expose themselves to the dangers of binge drinking. This perspective is powerfully delivered to audiences using new immersive storytelling techniques and interactive distribution technology.