By Mitzi Reaugh, CEO It was an exciting day for the Jaunt team with our first public unveiling of XR Cast — our next generation AR technology. During the tailgate, fans performed their best end-zone dances on one of two XR Cast capture stages. While the tailgaters were dancing, their friends and family watched a real-time, AR … Read more
SAN MATEO, Calif.–(BUSINESS WIRE)–Nov 15, 2018–Jaunt Inc. today announced a collaboration with AT&T to demonstrate the future of 5G immersive experiences on Sunday, Nov. 18. This marks the first commercial launch of Jaunt’s XR Cast, the revolutionary volumetric capture and live-streaming technology announced in late August. Thanks to AT&T and their mobile 5G network leadership and 5G infrastructure provided by Nokia, Jaunt XR Cast will allow fans to capture their own 3D augmented reality holograms, view them in real-time and share on social media.
Today we announced that Jaunt will be focusing efforts on further developing technologies that allow for the scaled creation of AR content. This decision is driven by the exciting initial customer response to our recent advancements in volumetric XR technology and the experience and capabilities of our world-class team. We believe these changes will allow … Read more
Mitzi Reaugh is replacing George Kliavkoff as CEO of Jaunt.
Jaunt, a producer and distributor of virtual reality, augmented reality and other immersive content, said it is shifting its business model from trying to attract consumers to licensing its software to media companies, brands and other partners.
Jaunt adds volumetric capture capabilities to platform as content category starts to surface as a ‘new media type’ for mobile devices that will need fast speeds, low latencies, CEO says.
Jaunt made its name as a creator of 360-degree videos and cinematic VR experiences. But under new management, the company has shifted its focus to supplying mixed reality technology to other companies. Today, it‘s showing off some of the cool research it has been doing in volumetric capture, such as creating 360-degree digital avatars for …