AR

The Jaunt Internship Program

Floris Weers (third from the left) is in his final year of study toward a Bachelor’s Degree in Technical Computer Science at the University of Twente in the Netherlands. Left to right: Arthur van Hoff (Jaunt CTO & Founder) and the 2018 San Mateo interns: Varun Dinghra, Floris Weers, Apoorva Ramesh, Aleksander Antic, Abhishek Pandey,

Read More »

Jaunt Brings Content Adaptive Streaming to XR Platform

We are pleased to introduce content adaptive streaming to the Jaunt XR Platform. Content adaptive streaming allows for video delivery to be optimized for each individual piece of content and leads to a higher quality user experience across all platforms. With content adaptive encoding becoming a new standard for traditional video streaming on entertainment platforms

Read More »

Making Immersive Audio Work for VR

The Society of Motion Pictures and Television Engineers® interviewed Jaunt Software Engineering Manager Adam Somers on the state of virtual reality audio engineering. As the virtual reality (VR) revolution marches onward, much of the technical discussion revolves around realtime rendering of visuals to make an immersive, interactive environment seem natural and intuitive for users. Increasingly,

Read More »

Jaunt’s Top 5 Tips for Making Your Next VR Demo a Success

By Maya Galindo, Senior Marketing Specialist Virtual reality is everywhere. You cannot attend a conference, music festival, or large scale social event without coming across a VR installation. Since our inception, we’ve utilized live activations as an opportunity to introduce VR to new audiences, but also, as an opportunity to connect directly with the consumer

Read More »

New 8K and 6K Render Support in Jaunt Cloud Services + More Product Updates

We’re proud to announce several significant updates to Jaunt Cloud Services, our cloud stitching and rendering platform for virtual reality content, including support for native 6K and 8K renders. This means creators have access to the superior quality of 6K and 8K renders at supported frame rates up to and including 120 frames-per-second (FPS). Other

Read More »

Lessons from the Field: Jaunt’s Best Practices for Shooting in 360

The Jaunt ONE on a shoot in Yellowstone National Park Since Jaunt started producing cinematic virtual reality, we’ve learned a lot about what it takes to make a great VR experience. Today, I’m pleased to share The Cinematic VR Field Guide: A Guide to Best Practices for Shooting in 360° from Jaunt Studios. Filming in VR

Read More »

A Better Way to Share VR Content

Like the rest of the VR community, we’ve spent the last few years doing quite a bit of learning. An unfortunate byproduct of all that time spent learning, however, is that Jaunt has been a bit of a black box to other VR creators. We built a camera, a production software suite, a VR studio

Read More »